Sunday, March 16, 2014

Write-Up #2_AnnaDomingo_ACM216_March 17, 2014

While reading the first part of BobThomas001.pdf, I remember learning about the various ways of creating an animation or moving picture in past film classes and art history classes. How it grew from being paintings and drawings of motion on a wall or paper in a 2D state, to a spinning wheel with pictures inside that you stare into, and then into a wheel that projected the moving pictures on a screen using light. The innovation of making the idea work built up over centuries as more people wanted the pictures to move. It’s interesting to learn from the reading that a flip book was made during the invention of the kineograph. “The kineograph was simply a flip book inside a large viewer” (BobThomas001.pdf). That was surprising to me since it seems like a simple idea and I never really did associate it with the growth of animation. Knowing some brief history of how animation grew from paintings on a wall to individual drawings that tricks the eyes is very interesting to know and I would like to help keep animation going for many more years.

From the reading ELEnt6_Timing.pdf, it talks about how knowing the basics of movement along with making the movement more interesting by making it gradual is more appealing to the eyes of the viewer rather than what Hams Luske said during the beginning of Disney’s animation. “Good pantomimists have always insisted that action should be simple and direct – it should not be overdone” (ELEnt6_Timing.pdf). If we just stuck with that in animation, then like it said in the reading, there would be no spirit or emotion or personality in characters. I say if we had animation been done simple and direct we might as well just watch real life. When we see animations, we like the look of the exaggeration in movements. That makes them unreal and gives off a more cartoony feeling for out entertainment. Keeping this in mind, I will remember that having more than just the basic movements of the world in animation makes it much more interesting for the animator and audience.

The reading GlnWhyAnimate.pdf produces a brief layout of why you should animate and what things you should keep in mind when creating a story. After reading the very first part, “Animation – why animate. Love to draw. Tell a story. See it move. Make it move. Express yourself. Entertain” (GlnWhyAnimate.pdf). It reminded me why I chose to do animation. I want to create stories that are compelling, characters that people can relate to, and keep my audience in awe. In the reading it lists questions for many parts of animation and it could even relate to film. Keeping this in mind, I can put it to use when I begin projects so I can get everything out of what I make.

From reading ELEnt7_Anticipation.pdf, when we are telling a story - especially a short one, that we have to make sure we provide the audience with what we were trying to convey clearly and to the point. This also applies to the characters and everything else in the animation world. When doing the animation, we need to clearly plan out every action, every motion, the story, where everything is going, etc. “It’s like building a building – we start with a good foundation and build upward – not start with the roof and build down” (ELEnt7_Anticipation.pdf). Keeping this in mind, when working on building an animation, I will make sure it’s planned out and going where it needs to be.

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