Monday, March 3, 2014

Write_Up#1_AnnaDomingo_ACM216_March 03, 2014

Anna Lisa Domingo
March 03. 2014
ACM 216
Essay #1
From the reading of arcs, arcs help define a character’s movement along this imaginary curve. No movement is straight or angled but has a subtle lift and drop as it moves along its path. Without the use of arcs, our characters would have no character to them as they walk, run, turn their head etc. “The discovery of arcs made a major change in the type of movements animators designed for their characters, breaking with the rigid and stiff actions that had gone before” (Arcs). Because of the knowledge of arcs, it will aid me in building interesting characters even with just a simple walk cycle. The motion of that character’s arc defines them, making them a living model. Without the use or knowledge of arcs in animation, my characters would just be plain and have nothing to them. They make look nice but they need to also move nicely.
            Squash and Stretch is another major tool of animation. Every living thing has a squash and stretch to them, giving them a smooth movement when they are in action. In animation, this tool helps the movement of characters; even objects have more motion to their motion. It is almost like a yin and yang of animation. “This is one of the strongest tools or principles used to create a fluid sense of movement and life in animation” (SqshNdStrch).  Without squash and stretch, we would have these bland and stiff movements of characters which is something we wouldn’t like to enjoy seeing even if that movement is so subtle. Using squash and stretch in my own animations is highly important and will give the movement of every animated object and characters a sort of realism, lifelike movement.
            Timing is everything, especially in animating. Time is a big factor since it is what we need to keep in mind when animating movements. There is a big difference between lesser frames and more frames. The amount of frames decides how the action gets carried out. The personality of what is doing the action is defined by how fast or slow the amount of frames carries it. “Neither acting nor attitude could be portrayed without paying very close attention to Timing” (Timing). With the use of paying attention to timing it’s very hard to get right, right away. But being aware of it will really help define movements just with how many frames are in that one section of the action. If one part looked too slow or too fast, it may make the rest look off as well. Knowing timing in animation is like knowing how to dance to waltz. Paying attention to the ¾ rhythm will keep you from losing your step. Paying attention to timing in animation will keep your animation from losing its rhythm.

            Reversal of curves is another important factor in animating. It helps give even more personality to the movement of characters. It helps loosen up the stiffness that the characters hold. It gives them life. “Whether it’s the contours of our can in this exercise or the curve of a gesture line through a complex form, manipulation of this curve provides for maximum contrast, that means less stiffness to us animators” (RevofCrvs). With reversal of curves, I will incorporate it into animating to lose the stiffness of movements and give even more personality to characters.

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