While reading the first part of BobThomas001.pdf, I remember learning about the various ways of
creating an animation or moving picture in past film classes and art history
classes. How it grew from being paintings and drawings of motion on a wall or
paper in a 2D state, to a spinning wheel with pictures inside that you stare
into, and then into a wheel that projected the moving pictures on a screen
using light. The innovation of making the idea work built up over centuries as
more people wanted the pictures to move. It’s interesting to learn from the
reading that a flip book was made during the invention of the kineograph. “The
kineograph was simply a flip book inside a large viewer” (BobThomas001.pdf).
That was surprising to me since it seems like a simple idea and I never really did
associate it with the growth of animation. Knowing some brief history of how animation
grew from paintings on a wall to individual drawings that tricks the eyes is
very interesting to know and I would like to help keep animation going for many
more years.
From the reading ELEnt6_Timing.pdf,
it talks about how knowing the basics of movement along with making the
movement more interesting by making it gradual is more appealing to the eyes of
the viewer rather than what Hams Luske said during the beginning of Disney’s
animation. “Good pantomimists have always insisted that action should be simple
and direct – it should not be overdone” (ELEnt6_Timing.pdf). If we just stuck
with that in animation, then like it said in the reading, there would be no
spirit or emotion or personality in characters. I say if we had animation been
done simple and direct we might as well just watch real life. When we see
animations, we like the look of the exaggeration in movements. That makes them unreal
and gives off a more cartoony feeling for out entertainment. Keeping this in
mind, I will remember that having more than just the basic movements of the
world in animation makes it much more interesting for the animator and
audience.
The reading GlnWhyAnimate.pdf
produces a brief layout of why you should animate and what things you should keep
in mind when creating a story. After reading the very first part, “Animation –
why animate. Love to draw. Tell a story. See it move. Make it move. Express
yourself. Entertain” (GlnWhyAnimate.pdf). It reminded me why I chose to do
animation. I want to create stories that are compelling, characters that people
can relate to, and keep my audience in awe. In the reading it lists questions
for many parts of animation and it could even relate to film. Keeping this in
mind, I can put it to use when I begin projects so I can get everything out of
what I make.
From reading ELEnt7_Anticipation.pdf,
when we are telling a story - especially a short one, that we have to make sure
we provide the audience with what we were trying to convey clearly and to the
point. This also applies to the characters and everything else in the animation
world. When doing the animation, we need to clearly plan out every action,
every motion, the story, where everything is going, etc. “It’s like building a
building – we start with a good foundation and build upward – not start with
the roof and build down” (ELEnt7_Anticipation.pdf). Keeping this in mind, when
working on building an animation, I will make sure it’s planned out and going
where it needs to be.